numloxx icon

2020-01-28_simairport

numloxx | PRO | 01/27/20 03:58:34 PM UTC | 0 ⭐ | 165 👁️ | Never ⏰ | []
text |

2.31 KB

|

None

|

0 👍

/

0 👎

Mono path[0] = 'D:/SteamLibrary/steamapps/common/SimAirport/SimAirport_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/SimAirport/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path D:/SteamLibrary/steamapps/common/SimAirport/SimAirport_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
    Vendor:   
    VRAM:     1979 MB
    Driver:   26.21.14.4120
Begin MonoManager ReloadAssembly
- Completed reload, in  0.257 seconds
OnLevelWasLoaded was found on LineManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoScriptCache.cpp Line: 355)
 <RI> Initializing input.
 <RI> Input initialized.
 <RI> Initialized touch support.
 The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
 UnloadTime: 24.288500 ms
Audio Settings:
basePath: Audio\GeneratedSoundBanks,
language: English(US),
defaultPoolSize: 16384,
lowerPoolSize: 16384,
streamingPoolSize: 1024,
preparePoolSize: 0,
memoryCutoffThreashold: 0.95,
monitorPoolSize: 0,
monitorQueuePoolSize: 0,
callbackManagerBufferSize: 0,
spatialAudioPoolSize: 0,
maxSoundPropagationDepth: 0,
diffractionFlags: DefaultDiffractionFlags,
engineLogging: False
 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
 WwiseUnity: Sound engine initialized successfully.
 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
 Facepunch.Steamworks Unity: WindowsPlayer
Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x64
Setting up 4 worker threads for Enlighten.
  Thread -> id: 5578 -> priority: 1 
  Thread -> id: 2444 -> priority: 1 
  Thread -> id: 888 -> priority: 1 
  Thread -> id: 10f0 -> priority: 1 
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
 (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)

Comments