local scanInterval = 0.2
local renderInterval = 0.05
local scannerRange = 8
local scannerWidth = scannerRange * 2 + 1
local size = 0.5
local cellSize = 16
local offsetX = 75
local offsetY = 75
local ores = {
["minecraft:diamond_ore"] = 10,
["minecraft:emerald_ore"] = 10,
["minecraft:gold_ore"] = 8,
["minecraft:redstone_ore"] = 5,
["minecraft:lapis_ore"] = 5,
["minecraft:iron_ore"] = 2,
["minecraft:coal_ore"] = 1
}
local colours = {
["minecraft:coal_ore"] = { 150, 150, 150 },
["minecraft:iron_ore"] = { 255, 150, 50 },
["minecraft:lava"] = { 150, 75, 0 },
["minecraft:gold_ore"] = { 255, 255, 0 },
["minecraft:diamond_ore"] = { 0, 255, 255 },
["minecraft:redstone_ore"] = { 255, 0, 0 },
["minecraft:lapis_ore"] = { 0, 50, 255 },
["minecraft:emerald_ore"] = { 0, 255, 0 }
}
local modules = peripheral.find("neuralInterface")
if not modules then error("Must have a neural interface", 0) end
if not modules.hasModule("plethora:scanner") then error("The block scanner is missing", 0) end
if not modules.hasModule("plethora:glasses") then error("The overlay glasses are missing", 0) end
local canvas = modules.canvas()
canvas.clear()
local block_text = {}
local blocks = {}
for x = -scannerRange, scannerRange, 1 do
block_text[x] = {}
blocks[x] = {}
for z = -scannerRange, scannerRange, 1 do
block_text[x][z] = canvas.addText({ 0, 0 }, " ", 0xFFFFFFFF, size)
blocks[x][z] = { y = nil, block = nil }
end
end
canvas.addText({ offsetX, offsetY }, "^", 0xFFFFFFFF, size * 2)
local function scan()
while true do
local scanned_blocks = modules.scan()
for x = -scannerRange, scannerRange do
for z = -scannerRange, scannerRange do
local best_score, best_block, best_y = -1
for y = -scannerRange, scannerRange do
local scanned = scanned_blocks[scannerWidth ^ 2 * (x + scannerRange) + scannerWidth * (y + scannerRange) + (z + scannerRange) + 1]
if scanned then
local new_score = ores[scanned.name]
if new_score and new_score > best_score then
best_block = scanned.name
best_score = new_score
best_y = y
end
end
end
-- Update our block table with this information.
blocks[x][z].block = best_block
blocks[x][z].y = best_y
end
end
sleep(scanInterval)
end
end
local function render()
while true do
local meta = modules.getMetaOwner and modules.getMetaOwner()
local angle = meta and math.rad(-meta.yaw % 360) or math.rad(180)
for x = -scannerRange, scannerRange do
for z = -scannerRange, scannerRange do
local text = block_text[x][z]
local block = blocks[x][z]
if block.block then
local px = math.cos(angle) * -x - math.sin(angle) * -z
local py = math.sin(angle) * -x + math.cos(angle) * -z
local sx = math.floor(px * size * cellSize)
local sy = math.floor(py * size * cellSize)
text.setPosition(offsetX + sx, offsetY + sy)
text.setText(tostring(block.y))
text.setColor(table.unpack(colours[block.block]))
else
text.setText(" ")
end
end
end
sleep(renderInterval)
end
end
parallel.waitForAll(render, scan)
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