Changes to Dzemael Darkhold (7.4) -------
-- Removed the wandering eye from the pre boss hallways. All the blue/purple floor/glow areas are gone.
-- Removed the magitek door locks.
-- One of the groups before the first boss was removed.
First Boss:
Delayed aoes you have to dodge from one aoe to another.
Big line aoe that it randomly targets someone with.
Roomwide.
Second Boss:
The untargetable adds come in quicker.
The circle aoes are now fixed points rather than on players.
Boulderdash single targets are all done at the same time, to act as a pho-roomwide.
Boss HP may have been lowered.
-- The last area has been re-terrained. Enemy groups are now placed in better aggro positions. One enemy may have been removed.
-- Have to defeat enemies to open the magitek barrier to pass into the hallway toward the last boss.
-- The enemies in the last hall were moved to be after the explody crystals, so you don't need to worry about them.
-- Skeletons don't patrol.
Last Boss:
Grim Halo no longer instant, that's it.
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