# exports each selected object into its own file
import bpy
import os
# export to blend file location
# USE DOUBLE \\ as separator instead of single or EVEN BETTER THE /
basedir = "c:\\exportpakkio"
view_layer = bpy.context.view_layer
obj_active = view_layer.objects.active
selection = bpy.context.selected_objects
bpy.ops.object.select_all(action='DESELECT')
for obj in selection:
obj.select_set(True)
# some exporters only use the active object
view_layer.objects.active = obj
name = bpy.path.clean_name(obj.name)
fn = os.path.join(basedir, name)
bpy.ops.export_scene.gltf(
filepath=fn,
export_format="GLB",
#export_selected=True (I got a warning here)
use_selection=True
)
# bpy.ops.export_scene.obj(filepath=fn + ".obj", use_selection=True)
# Can be used for multiple formats
# bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True)
obj.select_set(False)
print("written:", fn)
view_layer.objects.active = obj_active
for obj in selection:
obj.select_set(True)
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